// This script originally used the collision attribute to see if an avatar collided with the
// object. Once the avatar collided with it the object displayed a message. My modifications
// took out the messages that were displayed and added a couple other commands. Now, when an
// avatar collides with the object the script stores that avatar’s name. There are also if
// statements in place to ensure that an avatar’s name is only stored once. Next, whenever
// the object is touched it displays a list of any avatar’s names being stored. There is also an
// if statement here to check if any names have been stored and displays a message accordingly.
// Finally, there is text floating above the object telling avatar’s to touch it.
list whoStepped; // Declaring the list
string who; // String used to hold individual names
"Click to see\nwho has stepped on me!"
,<1,1,1>, 2.0); // show text over object
// Set who equal to whoever is touching the object
who = llDetectedName(0);
// i is used to cycle through the for loop and list
// z is used as a counter variable
integer z = 0;
// for loop used to cycle through the list
for (i=0;i<") + ">");